This is the tutorial that I'm working for this billow smoke:
https://www.sidefx.com/index.php?option=com_content&task=view&id=3078&Itemid=407
I'm trying on this billow smoke. Firstly, I'll create a sphere and flatten it, then I'll create a ground plane from the rigid bodies to make them interact. So next, in order to create the billow smoke, I'll go to the pyro fx > billow smoke.
This is the directory for this project:
\\MUSHROOMSWISS\test\peishan\billowsmoke
Geometry solver foot prints
This is the tutorial link:
https://www.sidefx.com/index.php?option ... Itemid=132
For this exercise, I'm trying to create this foot print effect when the foot is stepped onto the snow, So firstly to begin, I'll create a grid and a sphere. Selecting the sphere, I'll do an extract on it. Then I select the extracted sphere and grid then go to the modify tab > combine. Now, I'll create an attribcreate for both grid and the object_merge for the sphere. After that, I'll combine both attribcreate using an attribtransfer. I'll then add a group below the attribtransfer.
This is the directory for this project:
\\MUSHROOMSWISS\test\peishan\geometrysolver_footprints
Cloth
I went back to explore more about cloth. So after looking at the second tutorial link that I yesterday found, I tried to make the skirt look more like soft material kind by reducing the stiffness of the cloth from 200 to 10. I've also tried to add some lights and a background. I'm trying to find tutorials on how to use basic shapes to create out different types of clothes as I find it quite interesting to create clothes out for that character. I found one checkered cloth texture and try to paste the texture on it. So this is the current results. I'll try to render out the movie file for the billow smoke and cloth to see the effect and post here.
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