Wednesday, March 18, 2015

Day 10 - Creating Efficient Lighting Pipeline

Creating Efficient Lighting Pipeline

I started on this topic yesterday and finished it today. I've learned new stuff such as using the wedge. Firstly, I'll set up the scene. I first created a teapot and made it a RBD object & make the ground a terrain object.


This is my first time using wedge to render and I find it quite useful as it will help to wedge out a geometry as a sim. Using wedge node to test out which simulation is the best. 


I rendered out three different simulation of the teapot falling and testing it out! :lol:


After that, I've also learned that we can put watermark on the IMG that we rendered out, it will be much more clearer to know which setting did we use and which is the best.


Next, I moved on to another example whereby I'm being taught how to use "Take List" and separate the animation that we created out and test out.



For this take list, when we first created the "take1" and select any object in the "obj" level, there will be nothing selected till we drop inside the take list area. But other than dropping it inside, we can actually right click on the parameter that we want to add inside and select " Include in take" . This is very useful when we want to test out those individual parameter and see which one is the best too. So that's about it for this topic and I'll continue with module 10 now!

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