Rocks
I began on module 3 whereby the tutorial started to teach some digital assets. So firstly, I created a sphere.
I began on module 3 whereby the tutorial started to teach some digital assets. So firstly, I created a sphere.
After that, I added the mountain,transform and smooth node to adjust accordingly to how a rock will look like.
I adjusted the mountain frequency by adding in an expression so that the rock will have the random shape and it will look more organic.
I went on to render out the geo rocks.
After rendering out, I created a curve and then I imported the rocks in and use a copy node. So now the rock will be arranged according to my curve shape.
I've put in the stamp expression and named it rockNum.
This is the expression that I've placed in the geo file.
I've added a resample so that the rock will look more randomly and realistic.
Currently, the scale of the rocks are the same so I'll add in an expression to create different scale.
Lastly, I added a pointjitter to make the rocks look even random.
I've completed the rock part.
No comments:
Post a Comment