Monday, March 16, 2015

Day 8 - Custom Shaders

Custom Shaders

Continuing from module 2, I tried on to do different types of shaders. So by promoting bias parameter, we can actually change the color intensity on the teapot.


Bias amount: 0


Bias amount: 0.5


Bias amount: 1


Adding a color map:


Trying out the range min/range max:


The SHOP network is actually quite messy and complicated.


I've learned that by creating an "aanoise" node, we can create this kind of effect on the teapot.




Grouping the nodes together into a subnet.


So in final, after following through the tutorial and PDF, although it's a bit confusing but I tried to create out two ramps which doesn't requires more steps in creating.


In overall, I think that this module I'll need to try out more to understand which nodes to use in the right time. So I'll proceed to module 4 now.

No comments:

Post a Comment