Tuesday, March 10, 2015

Day 2 - QooQooLamp

QooQooLamp

I've started to do this tutorial from yesterday but didn't managed to complete it so I continued to do on day 2 and now I've done it.
For this tutorial, I'm being taught on how to do a QooQooLamp out. Firstly, I'll have to create a line.


I'll create a point next and link them up. In order to create the spinal effect, we'll have to use expression on the point. So I went to Houdini help and searched for Expression Cookbook.


I deleted the position channels and replaced it with the expression that I found in the cookbook.


I created a circle first.


I'll then have to increase the points first so I went back to line1 and increase the points.


Next, I added in the expression accordingly.


So this would roughly create the spinal shape out.


Next, I'll go and create a circle and sweep to start to form out the shape.


In order to link the circle up and form the pipe shape, I'll have to use skin node.


After that, I used the lattice to alter the shape of the lamp shade. The kind of shape that I'm aiming for is a bit random and doesn't look in a very orderly manner.


By using translate, I manually adjusted the shape to create the randomness.



However, the current shape is too smooth and it doesn't look like the QooQooLamp that I'm doing so I'm adding in an expression at the sweep1 > scale.
This is the expression that I'm adding.


The points are too little that's why it look like this. So I'll add a resample.


This would roughly look like the QooQooLamp that I'm doing. Next, I'll move on to do the legs. For the legs, I used curve tool and dotted out the shape of the leg first.


After that, I added a sweep and created a circle. I'll need to change the circle to polygon. This method look alike as compared to the maya software when we are doing out the pipe shape too. To join the circle and sweep together, I'll also have to change the sweep1 > output > skin output to "Skin with Auto Closure"


I'll need to close the end of the cap so I'll select the edges of the ends and use a polycap.


Next, I'm using the copy node to duplicate the legs and shifting it around using transform tool.


I'll create a null next to output the entire leg.


Lastly, I parent the lamp shade with the leg so that when I moved the leg, the entire lamp would be shifted also. However, I've also learned that when parenting, if we doesn't want the object to be shifted in the wrong position, we'll have to tick the "Keep position when parenting".


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