For this tutorial, I learned more about the environment light, three point lighting and using the light linker to do different functions.
The beginning part, I did out my own greeble by referencing from the first tutorial > procedural forest and did out some random boxes with teapot scene.
So as usual, the key light;fill light;rim light and bounce light are here for us to adjust.
I proceed to try out the light linker whereby I've previously created out a point light. So I'll link the teapot to the three point light while the other objects will all be linked to the point light.
We also can create a grid geometry and set it to the portal geometry.
This would make the portal geometry shines directly to the object that we want.
I've also added some controls through parameter interface to be able to control the light accordingly. Before that I'll need to lock some of the parameter to prevent any lights to be scaled too.
I've also added some controls through parameter interface to be able to control the light accordingly. Before that I'll need to lock some of the parameter to prevent any lights to be scaled too.
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