Flip Fluid
Last week, I did out a flip fluid and I went to test render it out. This is how it would look like but I think that it can be improve.
Last week, I did out a flip fluid and I went to test render it out. This is how it would look like but I think that it can be improve.
Working With Noises
Today, I tried out the tutorial whereby it's about noises.
This is the tutorial link:
https://www.sidefx.com/index.php?option=com_content&task=view&id=2567&Itemid=132
Firstly, I tried out with the pointwrangle node. I learned that we can refer to vopsop node if we are unsure what is the expression we should use in the pointwrangle. I created out this random wave bar lines using the expression.
We can actually create other pattern of the bar line by changing the VEXpression.
We can also use a switch node to check out different noise waveform even easier by browsing the motion view:
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