Monday, March 30, 2015

Day 23 - Flip Fluid Render & Working With Noises

Flip Fluid

Last week, I did out a flip fluid and I went to test render it out. This is how it would look like but I think that it can be improve.


Working With Noises

Today, I tried out the tutorial whereby it's about noises.
This is the tutorial link:
https://www.sidefx.com/index.php?option=com_content&task=view&id=2567&Itemid=132

Firstly, I tried out with the pointwrangle node. I learned that we can refer to vopsop node if we are unsure what is the expression we should use in the pointwrangle. I created out this random wave bar lines using the expression.


By inserting this "Frame" node inside the VEXpression, it allows me to create a short animation whereby when it's playing, the random bar lines will start to move.
We can actually create other pattern of the bar line by changing the VEXpression.


So after that, I went through this tutorial whereby Mr Ari taught about the different noises waveforms. I screenshot some of the notes down. This is the 2D examples for examining the waveforms.


This is the 3D examples.


I went on to explore some simple vopsop nodes that I can apply to create basic mountain shader.


By swapping some of the nodes, we can create different effects out.



We can also use a switch node to check out different noise waveform even easier by browsing the motion view:



After that, I went on to do one of the example whereby I'm suppose to create this noise and I've made a switch for different geometry so that I can switch and look at the noise being placed on different geo such as "torus", "sphere" and "grid".


Basically, I'm following this steps and created out these nodes to form out.



This is my overall workflow.


After I created out this noise workflow, I'm able to switch this noise to different geometry.



So this is the final look of it.

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