For this module, I learned how to unwrap some UVs. This is my first time trying to do UVs in Houdini as I'll normally unwrap in maya. It's quite complicated and I'll need more practice to improve. For this, we are given a dragon to unwrap. I've tried out the UVProject to see how it really works.
I think that doing UV textures really need a lot of patience and need to be careful when selecting the edges. For this part, I followed the tutorial and tried to select the edges carefully.
I've also learned about the UVBrush whereby we can untangle those UVs that are sticking very closely.
This part is whereby I'll need to move the verticles one by one and make it into the correct position.
This is the unwrap process and finally I'm done.
The final UV unwrap vector.

No comments:
Post a Comment